Search results for 'student engagement'

  1. Using Virtual Reality Systems In Education

    Using Virtual Reality Systems In Education
    AR and VR both unlock unique angles for learning that, along with effective integration, can enhance student learning experiences. They can also bring concepts to life with stunning visual displays and, once these physical and digital worlds intersect, students can gain context that supports instruction and even potentially reaches them on more of an emotional level.
  2. Eduporium Experiment | Marty The Robot V2

    Eduporium Experiment | Marty The Robot V2
    The Marty V2 is ideal for students in Grades K-8 since they can easily build their bots themselves. This helps teachers incorporate in-class engineering experiences as well as enabling children to better connect their heads and hands throughout that building process. Once it is built, students can then explore opportunities for different types of coding with this compact robot.
  3. Eduporium Experiment | MakerEd With The Glowforge Plus And Pro

    Eduporium Experiment | MakerEd With The Glowforge Plus And Pro
    Whether they prefer the Glowforge Pro or the Glowforge Plus laser printer, students can quickly translate digital designs into tangible inventions while bringing their ideas to life. They could print on paper, fabric, hardwood, tile, metal, glass, leather, plywood, cardboard, or even food using these unique machines and the large library of classroom-friendly Glowforge projects.
  4. VR Expeditions 2.0 As A Google Tour Creator Replacement

    VR Expeditions 2.0 As A Google Tour Creator Replacement
    With the Google Expeditions VR app discontinuing back in 2021, students and teachers were searching for any suitable replacements. With it already serving as one of the best options in terms of hardware, the RobotLAB VR Expeditions 2.0 kits also provide amazing educational experiences in K–12 classrooms with software that's immersive, vivid, and easy to use.
  5. Rising Resources | High School Esports League

    Rising Resources | High School Esports League
    So much goes into creating a school esports program, especially if you are trying to quickly start competing against other teams. If you’re interested in jumping in to interscholastic gaming competitions as opposed to students just playing with their classmates, the High School Esports League serves as a great resource for athletic directors, tech directors, and even coaches.
  6. Tips & Tricks | The RobotLAB VR Expeditions 2.0 Kits

    Tips & Tricks | The RobotLAB VR Expeditions 2.0 Kits
    Though modeled after the Google Expeditions system, the Expeditions 2.0 VR kits feature new technical and instructional upgrades as the RobotLAB team designed them based on the feedback from thousands of educators. Plus, among the 700 Expeditions 2.0 field trips, teachers can find relevant content that aligns with their lesson plans, which we'll explore more inside.
  7. Eduporium Weekly | Moving From STEM To STEAM

    Eduporium Weekly | Moving From STEM To STEAM
    STEM and STEAM education, understandably, have plenty in common and educators can use some similar tools and strategies while they're teaching both. To start, STEAM education involves opportunities for students to add more artistry and creativity to these projects and, by moving from STEM to STEAM, they can learn to display their knowledge using new techniques.
  8. Eduporium Weekly | Creating A School STEM Program

    Eduporium Weekly | Creating A School STEM Program
    While we don't want to place too much pressure on any educators starting new STEM programs, there are some key suggestions we can provide. The first of those is to decide on and define the direction of the STEM program, including its identity, purposes, and objectives, which often means that the learning experiences should reflect real-world problem solving.
  9. Eduporium Weekly | SEL In The Classroom

    Eduporium Weekly | SEL In The Classroom
    In addition to key STEM skills that students will likely need, they are going to need strong soft skills, like communication, collaboration, and listening, too. As such, the social-emotional aspect to teaching exposes kids to the process through which they acquire and apply the knowledge, skills, and attitudes necessary for managing emotions and building relationships.
  10. 5 STEM Supplies Perfect For Our EdTech Grant

    5 STEM Supplies Perfect For Our EdTech Grant
    For those we select, we create a feature on their project, background, and hopes for enhancing STEAM experiences for students as well as providing new EdTech tools for their classroom. Plus, educators can choose from the hundreds of fun STEM supplies on our store once they're selected—mixing and matching however they please to meet the $500 target.